![]() ![]() ![]() Sprite Editor button opens new window for editing sprites: Add / Delete sprites manually Automatic and Grid based slicing Change sprite names.Manual option allows custom Sprite definitions.Pivot property defines sprites center point.Pixels to Units defines the mesh size of the Sprite to 1 / value.Single Sprite option will generate one Sprite using the entire texture.Added Sprite under the "GameObject/Create Other/" menu.Sprite has an internal mesh generated based on pixel alpha values, PRO only feature.Sprite is defined by a Texture2D, rectangle and a pivot point.Release notes 2D Added a new asset type: Sprite
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